About
I've built Conversational AI systems across the full
evolution—from directed dialogue to NLU to LLMs
to agentic AI—for Meta, eBay, United Healthcare/Optum,
Google Voice Assistant, and Fortune 500 enterprises.
Currently, I'm Lead AI Conversation Designer for
Creative Audio AI at Meta, architecting model behavior
and agentic systems for Ray-Ban Meta Glasses,
Oakley Performance eyewear, Quest VR Assistant,
and Horizon generative AI experiences.
I design how AI listens, learns, and behaves.
The interaction layer. The human API.
The operating systems of meaning.
​
Before Silicon Valley, I was a playwright and screenwriter—two-time Sundance Screenwriter's Lab Semi-Finalist, NY Public Theater Emerging Writer's Finalist, Jerome Fellowship Finalist. Turns out that's excellent preparation for teaching machines how to perform. Every AI interaction is a tiny play: actors, stage directions, spectacular failure, and an audience that will walk out if you're boring.
​
I understand language, meaning, structure, AND the technical architecture underneath it all. I approach conversation design the way I approached theater: structure determines everything, rehearsal beats scale, and if the timing's off, nobody cares how clever your script is.
MFA-trained writer. Bilingual in English and Spanish. Based in Austin, Texas (moving back to NorCal soon to be with family). Deeply suspicious of anyone who thinks "just train the model more" is a design strategy.
​
Currently writing a book about building AI systems across revolutions—political and technological. Bullet Holes & Algorithms: A Rebel's Guide to Voice AI Coming 2026
